namespace RimWorld.QuestGen;

public class QuestNode_SetTicksUntilAcceptanceExpiry : QuestNode
{
	public SlateRef<int> ticks;

	protected override bool TestRunInt(Slate slate)
	{
		return true;
	}

	protected override void RunInt()
	{
		Slate slate = QuestGen.slate;
		QuestGen.quest.ticksUntilAcceptanceExpiry = ticks.GetValue(slate);
	}
}
